◆ LuaInputAction()
| LuaInputAction::LuaInputAction |
( |
std::string |
_id | ) |
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inline |
◆ getAction()
| Action * LuaInputAction::getAction |
( |
| ) |
const |
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inline |
◆ getBinding()
| KeyChord LuaInputAction::getBinding |
( |
| ) |
const |
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inline |
◆ getBinding2()
| KeyChord LuaInputAction::getBinding2 |
( |
| ) |
const |
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inline |
◆ getType()
| const char * LuaInputAction::getType |
( |
| ) |
const |
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inline |
◆ isActive()
| bool LuaInputAction::isActive |
( |
| ) |
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inline |
◆ isJustActive()
| bool LuaInputAction::isJustActive |
( |
| ) |
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inline |
◆ onPress()
| void LuaInputAction::onPress |
( |
| ) |
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inline |
◆ onRelease()
| void LuaInputAction::onRelease |
( |
| ) |
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inline |
◆ setBinding()
| void LuaInputAction::setBinding |
( |
KeyChord & |
bind | ) |
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|
inline |
◆ setBinding2()
| void LuaInputAction::setBinding2 |
( |
KeyChord & |
bind | ) |
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inline |
◆ id
| std::string LuaInputAction::id |
The documentation for this struct was generated from the following file: