#include <LoaderDefinitions.h>
◆ MaterialDefinition()
| SceneGraph::MaterialDefinition::MaterialDefinition |
( |
const std::string & |
n | ) |
|
|
inline |
◆ alpha_test
| bool SceneGraph::MaterialDefinition::alpha_test |
◆ ambient
| Color SceneGraph::MaterialDefinition::ambient |
◆ diffuse
| Color SceneGraph::MaterialDefinition::diffuse |
◆ emissive
| Color SceneGraph::MaterialDefinition::emissive |
◆ name
| std::string SceneGraph::MaterialDefinition::name |
◆ opacity
| unsigned int SceneGraph::MaterialDefinition::opacity |
◆ shininess
| unsigned int SceneGraph::MaterialDefinition::shininess |
◆ specular
| Color SceneGraph::MaterialDefinition::specular |
◆ tex_ambi
| std::string SceneGraph::MaterialDefinition::tex_ambi |
◆ tex_diff
| std::string SceneGraph::MaterialDefinition::tex_diff |
◆ tex_glow
| std::string SceneGraph::MaterialDefinition::tex_glow |
◆ tex_norm
| std::string SceneGraph::MaterialDefinition::tex_norm |
◆ tex_spec
| std::string SceneGraph::MaterialDefinition::tex_spec |
◆ unlit
| bool SceneGraph::MaterialDefinition::unlit |
◆ use_pattern
| bool SceneGraph::MaterialDefinition::use_pattern |
The documentation for this struct was generated from the following file: