#include <ShipViewController.h>
◆ RegisterBindings()
| void ShipViewController::InputBinding::RegisterBindings |
( |
| ) |
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overridevirtual |
◆ bottomCamera
| Action* ShipViewController::InputBinding::bottomCamera |
◆ cameraPitch
| Axis* ShipViewController::InputBinding::cameraPitch |
◆ cameraRoll
| Axis* ShipViewController::InputBinding::cameraRoll |
◆ cameraYaw
| Axis* ShipViewController::InputBinding::cameraYaw |
◆ cameraZoom
| Axis* ShipViewController::InputBinding::cameraZoom |
◆ cycleCameraMode
| Action* ShipViewController::InputBinding::cycleCameraMode |
◆ frontCamera
| Action* ShipViewController::InputBinding::frontCamera |
◆ leftCamera
| Action* ShipViewController::InputBinding::leftCamera |
◆ lookPitch
| Axis* ShipViewController::InputBinding::lookPitch |
◆ lookYaw
| Axis* ShipViewController::InputBinding::lookYaw |
◆ rearCamera
| Action* ShipViewController::InputBinding::rearCamera |
◆ resetCamera
| Action* ShipViewController::InputBinding::resetCamera |
◆ rightCamera
| Action* ShipViewController::InputBinding::rightCamera |
◆ topCamera
| Action* ShipViewController::InputBinding::topCamera |
The documentation for this struct was generated from the following files: