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| void | gthree_mesh_material_set_is_wireframe () |
| gboolean | gthree_mesh_material_get_is_wireframe () |
| void | gthree_mesh_material_set_morph_normals () |
| gboolean | gthree_mesh_material_get_morph_normals () |
| void | gthree_mesh_material_set_morph_targets () |
| gboolean | gthree_mesh_material_get_morph_targets () |
| void | gthree_mesh_material_set_skinning () |
| gboolean | gthree_mesh_material_get_skinning () |
| void | gthree_mesh_material_set_wireframe_line_width () |
| float | gthree_mesh_material_get_wireframe_line_width () |
| gboolean | morph-normals | Read / Write |
| gboolean | morph-targets | Read / Write |
| gboolean | skinning | Read / Write |
| gboolean | wireframe | Read / Write |
| float | wireframe-line-width | Read / Write |
GObject
╰── GthreeMaterial
╰── GthreeMeshMaterial
├── GthreeMeshBasicMaterial
├── GthreeMeshDepthMaterial
├── GthreeMeshLambertMaterial
├── GthreeMeshNormalMaterial
├── GthreeMeshPhongMaterial
├── GthreeMeshStandardMaterial
╰── GthreeShaderMaterial
void gthree_mesh_material_set_is_wireframe (GthreeMeshMaterial *material,gboolean is_wireframe);
gboolean
gthree_mesh_material_get_is_wireframe (GthreeMeshMaterial *material);
void gthree_mesh_material_set_morph_normals (GthreeMeshMaterial *material,gboolean value);
gboolean
gthree_mesh_material_get_morph_normals
(GthreeMeshMaterial *material);
void gthree_mesh_material_set_morph_targets (GthreeMeshMaterial *material,gboolean value);
gboolean
gthree_mesh_material_get_morph_targets
(GthreeMeshMaterial *material);
void gthree_mesh_material_set_skinning (GthreeMeshMaterial *material,gboolean value);
gboolean
gthree_mesh_material_get_skinning (GthreeMeshMaterial *material);
void gthree_mesh_material_set_wireframe_line_width (GthreeMeshMaterial *material,float line_width);
float
gthree_mesh_material_get_wireframe_line_width
(GthreeMeshMaterial *material);
“morph-normals” property “morph-normals” gboolean
Morph targets.
Owner: GthreeMeshMaterial
Flags: Read / Write
Default value: FALSE
“morph-targets” property “morph-targets” gboolean
Morph targets.
Owner: GthreeMeshMaterial
Flags: Read / Write
Default value: FALSE
“skinning” property “skinning” gboolean
Skinning.
Owner: GthreeMeshMaterial
Flags: Read / Write
Default value: FALSE
“wireframe” property “wireframe” gboolean
Wireframe.
Owner: GthreeMeshMaterial
Flags: Read / Write
Default value: FALSE