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GObject
╰── AgsRecall
╰── AgsRecallAudio
├── AgsFxAnalyseAudio
├── AgsFxBufferAudio
├── AgsFxNotationAudio
├── AgsFxEnvelopeAudio
├── AgsFxEq10Audio
├── AgsFxHighPassAudio
├── AgsFxLadspaAudio
├── AgsFxLfoAudio
├── AgsFxLowPassAudio
├── AgsFxPatternAudio
├── AgsFxPeakAudio
├── AgsFxPlaybackAudio
├── AgsFxTremoloAudio
├── AgsFxTwoPassAliaseAudio
├── AgsFxVolumeAudio
╰── AgsFxWahWahAudio
AgsAudio *
ags_recall_audio_get_audio (AgsRecallAudio *recall_audio);
Get audio.
Since: 3.1.0
void ags_recall_audio_set_audio (AgsRecallAudio *recall_audio,AgsAudio *audio);
Set audio.
Since: 3.1.0
AgsRecallAudio *
ags_recall_audio_new (AgsAudio *audio);
Creates an AgsRecallAudio.
Since: 3.0.0
“audio” property“audio” AgsAudio *
The assigned audio.
Owner: AgsRecallAudio
Flags: Read / Write
Since: 3.0.0