2016-05-05  Roland Kuebert <rkuebert@users.sourceforge.net>

	* game.h (MapList::AddGame): Fixed bug leading to segfault (illegal assignment
  to NULL pointer) when adding the first map.
	* stats.cpp (AddGameToTotal): If no stats are generated, print reason why.
	* game.cpp: Added comments.
	* gameslogparser.cpp: Formatted code.
	* main.cpp: Likewise.
	* settings.cpp: Likewise.

2016-04-29  Roland Kuebert <rkuebert@users.sourceforge.net>

	Version 1.6.1: The "Harker-Kuebert correction" edition.

	Heads up to Michael Harker, who notified me of problems in ./configureing
	fragistics. After I tried myself, I noticed the configure.in was out of
	date. Updated and moved to configure.ac, fragistics compiles happily
	again.

2012-11-13  Roland Kuebert <rkuebert@users.sourceforge.net>

	* settings.h: Fixed compile warnings.
	* gameslogparser.cpp: Likewise.
	* player.cpp: Likewise.
	* settings.cpp: Likewise.
	* gameslogparser.h: Likewise.
	* player.h: Likewise.


2012-11-04  Roland Kuebert <rkuebert@users.sourceforge.net>

	* game.h (AddGame): Fixed usage of temporary value.

2010-02-24  Roland Kuebert <rkuebert@users.sourceforge.net>

	* AUTHORS: Added Roland Kuebert to authors list.

	* crosstable.cpp (intcomp): Compare ints via long conversion in order to
	not loose information.
	
	* game.cpp (GetKills): Fixed erroneous definition of default argument.
	
	* game.cpp (GetKills): Fixed erroneous definition of default argument.

	* gameslogparser.cpp (ParseLine): Adapted to glib changes.
		(findValueToKey): Likewise.
	* game.cpp (HandleEvent): Likewise.

	* database.cpp: Include stdlib.h.
	* game.cpp: Include stdlib.h.
	* gameslogparser.cpp: Include stdlib.h.
	* htmlfile.cpp: Include stdlib.h.
	* os.cpp: Include stdlib.h.
	* os.h: Include string.h.
	* player.cpp: Include stdlib.h.
	* settings.cpp: Include stdlib.h.
	* stats.cpp: Include stdlib.h.


October 5 2002 - Version 1.6.0; The "better live" edition.

	Fragistics is now a perl frontend to the original raw fragistics
	engine. The frontend tries to provide a more "usual" usage. It has
	an own set of options that control the call of the 'rawfragistcs'
	engine.

	The rawfragistics engine is kept in nearly all of its internal
	functionality. It does better co-operation with a frontend and
	some small bugs are fixed.
	
	The source code is splitted into more files to get a more Java'oid
	one-class-one-file style and more natural making in the future.

	Compilation and installation is prepared with automake/autoconf.


April 4 2002 - Version 1.5.1; The "resurrection" edition.
	
	I took-over the Fragistics program, as found on 
	  http://planetquake.com/fragistics/

	Version 1.5.1 is based on the linux version of the last public
	release	v1.5 of the original author TroZ in April 13, 2000.

	I added a makefile, a shell script to extract the levelshots and
	player images from original .pk3-files, convert the images to be
	used in the fragistics-generated html pages, and a simple perl
	script to convert logfiles with different time format into the
	format understood by fragistics. Additionally I reworked the
	templates to a different color and table design and set them as
	the standard templates. The default result pages look a bit more
	attractive now. IMHO. :-)


	
	____________________________________________________________
	
	from here the original change log until v1.3 of the original
	author TroZ follows
	____________________________________________________________

	
	
Feb 14 2000 - Version 1.3.0.0
	Ablilty to sort players by any displayable stat (including forumlas!)
	Bar charts on player stat pages.
	Player per minute stats
	#CREDIT# has been updated to the new homepage
	

Jan 30 2000 - Version 1.2.0.0
	Better 1v1 Support - Consecutive match on same map treated as same game.
	Per Map Statistics - Sums up stats for all games on that map.
	Ability to mkae your own stats! - You can now specify formulas on the 
		templates which will be evalulated
	Better handling of player playing time - time spent spectating no longer
		counted as playing


Jan 20 2000 - Version 1.1.0.0
	99% configureable output without modifying the code - template based
		This is a HUGE feature, allowing anyone to custimize the output to
		show just the stats they want!
	All time players killed and players who killed you in player stats
	List of games played for each player in player stats
	MORE!

Jan 8 2000 - Version 1.0.2.0
	Config file (color, hilite, limit, and path settings)
	Support for as many as 1000 log files
	Able to totally remove or only display All Kills Kill Table for Overall Stats
	Win and placed tracking
	Limited support for 1v1, TDM and CTF

Dec 27 1999 - Version 1.0.1.0
	Fixed all known crashes
	Fixed handling of kills for kill tables - you can now have two of the same 
		bot play in the same game and kill table will be correct
	Kill table top scores now hilited
	Overall Kill tables now generated with less html code
	Better handing of game and player time - Game Exit reason listed if known

Dec 18 1999 - Version 1.0.0.2
	Fixed the crash in disconnect before connect bug
	Fixed some mishandling of player time in game (still some potential 
		problems though)
	Now Handling Mod_Suicide and Mod_Telefrag kill types - still missing
		type 21

Dec 15 1999 - Version 1.0.0.1 origional release  
	support for colored names
	overall and per game stats
	killer / killee tables
	level and model images inserted in to html
