// Copyright ©2014 The Gonum Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package multi

import (
	"fmt"

	"gonum.org/v1/gonum/graph"
	"gonum.org/v1/gonum/graph/internal/uid"
	"gonum.org/v1/gonum/graph/iterator"
)

var (
	ug *UndirectedGraph

	_ graph.Graph                = ug
	_ graph.Undirected           = ug
	_ graph.Multigraph           = ug
	_ graph.UndirectedMultigraph = ug
	_ graph.NodeAdder            = ug
	_ graph.NodeRemover          = ug
	_ graph.LineAdder            = ug
	_ graph.LineRemover          = ug
)

// UndirectedGraph implements a generalized undirected graph.
type UndirectedGraph struct {
	nodes map[int64]graph.Node
	lines map[int64]map[int64]map[int64]graph.Line

	nodeIDs uid.Set
	lineIDs uid.Set
}

// NewUndirectedGraph returns an UndirectedGraph.
func NewUndirectedGraph() *UndirectedGraph {
	return &UndirectedGraph{
		nodes: make(map[int64]graph.Node),
		lines: make(map[int64]map[int64]map[int64]graph.Line),

		nodeIDs: uid.NewSet(),
		lineIDs: uid.NewSet(),
	}
}

// AddNode adds n to the graph. It panics if the added node ID matches an existing node ID.
func (g *UndirectedGraph) AddNode(n graph.Node) {
	if _, exists := g.nodes[n.ID()]; exists {
		panic(fmt.Sprintf("simple: node ID collision: %d", n.ID()))
	}
	g.nodes[n.ID()] = n
	g.lines[n.ID()] = make(map[int64]map[int64]graph.Line)
	g.nodeIDs.Use(n.ID())
}

// Edge returns the edge from u to v if such an edge exists and nil otherwise.
// The node v must be directly reachable from u as defined by the From method.
// The returned graph.Edge is a multi.Edge if an edge exists.
func (g *UndirectedGraph) Edge(uid, vid int64) graph.Edge {
	l := g.LinesBetween(uid, vid)
	if l == nil {
		return nil
	}
	return Edge{F: g.Node(uid), T: g.Node(vid), Lines: l}
}

// EdgeBetween returns the edge between nodes x and y.
func (g *UndirectedGraph) EdgeBetween(xid, yid int64) graph.Edge {
	return g.Edge(xid, yid)
}

// Edges returns all the edges in the graph. Each edge in the returned slice
// is a multi.Edge.
func (g *UndirectedGraph) Edges() graph.Edges {
	if len(g.lines) == 0 {
		return nil
	}
	var edges []graph.Edge
	seen := make(map[int64]struct{})
	for _, u := range g.lines {
		for _, e := range u {
			var lines []graph.Line
			for _, l := range e {
				lid := l.ID()
				if _, ok := seen[lid]; ok {
					continue
				}
				seen[lid] = struct{}{}
				lines = append(lines, l)
			}
			if len(lines) != 0 {
				edges = append(edges, Edge{
					F:     g.Node(lines[0].From().ID()),
					T:     g.Node(lines[0].To().ID()),
					Lines: iterator.NewOrderedLines(lines),
				})
			}
		}
	}
	return iterator.NewOrderedEdges(edges)
}

// From returns all nodes in g that can be reached directly from n.
func (g *UndirectedGraph) From(id int64) graph.Nodes {
	if _, ok := g.nodes[id]; !ok {
		return nil
	}

	nodes := make([]graph.Node, len(g.lines[id]))
	i := 0
	for from := range g.lines[id] {
		nodes[i] = g.nodes[from]
		i++
	}
	return iterator.NewOrderedNodes(nodes)
}

// HasEdgeBetween returns whether an edge exists between nodes x and y.
func (g *UndirectedGraph) HasEdgeBetween(xid, yid int64) bool {
	_, ok := g.lines[xid][yid]
	return ok
}

// Lines returns the lines from u to v if such an edge exists and nil otherwise.
// The node v must be directly reachable from u as defined by the From method.
func (g *UndirectedGraph) Lines(uid, vid int64) graph.Lines {
	return g.LinesBetween(uid, vid)
}

// LinesBetween returns the lines between nodes x and y.
func (g *UndirectedGraph) LinesBetween(xid, yid int64) graph.Lines {
	if !g.HasEdgeBetween(xid, yid) {
		return nil
	}
	var lines []graph.Line
	for _, l := range g.lines[xid][yid] {
		lines = append(lines, l)
	}
	return iterator.NewOrderedLines(lines)
}

// NewLine returns a new Line from the source to the destination node.
// The returned Line will have a graph-unique ID.
// The Line's ID does not become valid in g until the Line is added to g.
func (g *UndirectedGraph) NewLine(from, to graph.Node) graph.Line {
	return &Line{F: from, T: to, UID: g.lineIDs.NewID()}
}

// NewNode returns a new unique Node to be added to g. The Node's ID does
// not become valid in g until the Node is added to g.
func (g *UndirectedGraph) NewNode() graph.Node {
	if len(g.nodes) == 0 {
		return Node(0)
	}
	if int64(len(g.nodes)) == uid.Max {
		panic("simple: cannot allocate node: no slot")
	}
	return Node(g.nodeIDs.NewID())
}

// Node returns the node with the given ID if it exists in the graph,
// and nil otherwise.
func (g *UndirectedGraph) Node(id int64) graph.Node {
	return g.nodes[id]
}

// Nodes returns all the nodes in the graph.
func (g *UndirectedGraph) Nodes() graph.Nodes {
	if len(g.nodes) == 0 {
		return nil
	}
	nodes := make([]graph.Node, len(g.nodes))
	i := 0
	for _, n := range g.nodes {
		nodes[i] = n
		i++
	}
	return iterator.NewOrderedNodes(nodes)
}

// RemoveLine removes the line with the given end point and line Ids from the graph, leaving
// the terminal nodes. If the line does not exist it is a no-op.
func (g *UndirectedGraph) RemoveLine(fid, tid, id int64) {
	if _, ok := g.nodes[fid]; !ok {
		return
	}
	if _, ok := g.nodes[tid]; !ok {
		return
	}

	delete(g.lines[fid], tid)
	delete(g.lines[tid], fid)
	if len(g.lines[tid][fid]) == 0 {
		delete(g.lines[tid], fid)
	}
	g.lineIDs.Release(id)
}

// RemoveNode removes the node with the given ID from the graph, as well as any edges attached
// to it. If the node is not in the graph it is a no-op.
func (g *UndirectedGraph) RemoveNode(id int64) {
	if _, ok := g.nodes[id]; !ok {
		return
	}
	delete(g.nodes, id)

	for from := range g.lines[id] {
		delete(g.lines[from], id)
	}
	delete(g.lines, id)

	g.nodeIDs.Release(id)
}

// SetLine adds l, a line from one node to another. If the nodes do not exist, they are added
// and are set to the nodes of the line otherwise.
func (g *UndirectedGraph) SetLine(l graph.Line) {
	var (
		from = l.From()
		fid  = from.ID()
		to   = l.To()
		tid  = to.ID()
		lid  = l.ID()
	)

	if _, ok := g.nodes[fid]; !ok {
		g.AddNode(from)
	} else {
		g.nodes[fid] = from
	}
	if g.lines[fid][tid] == nil {
		g.lines[fid][tid] = make(map[int64]graph.Line)
	}
	if _, ok := g.nodes[tid]; !ok {
		g.AddNode(to)
	} else {
		g.nodes[tid] = to
	}
	if g.lines[tid][fid] == nil {
		g.lines[tid][fid] = make(map[int64]graph.Line)
	}

	g.lines[fid][tid][lid] = l
	g.lines[tid][fid][lid] = l
	g.lineIDs.Use(lid)
}
